When picking a level talent we have found that the most useful ones are talents that are survival based. This guide works best for the average player, meaning that people who can afford level 30 breakthrough on all their heroes, can also afford to play around with different talents then what is mentioned here.Įarly and mid-game even low level talents can be quite useful. Hopefully together we can make the most correct and complete talent guide. Every sensible suggestion will be looked into and added to the guide. I invite everyone to voice their opinions. Revive is the most useful form of damage reduction even though it only works once per battle.We want, once you roll that level 5 talent, to have the correct knowledge on which hero to place it on.
Stone Skin is better than Scorch on average, especially at higher levels, but Scorch may occasionally stop a death blow. Stone Skin may hinder the Grizzly Reaper and Succubus skills as well as reduce the amount of damage that Michael can reflect. In terms of damage reduction, Stone Skin is better than Tenacity at level 5 and equal at level 4.ĭruid or Angel healing benefits Stone Skin more, while Restoration healing is equally effective for either. Affects damage but not other effects of skills and talents such as coma. Damage deflection reduces the damage taken by the defender and inflicts that damage on the attacker.ĭoes not inflict damage on buildings. However, in general, it is best to avoid berserk talent levels that do not directly benefit the hero. It should be noted that Pumpkin Duke's speed buff does stack so even a berserk level below the point of reaching the next ms interval may, with Celebrate, reach a ms interval that the hero normally could not reach with just the Celebrate buff. Bold entries signify an effective increase over previous entries or the base. The following table shows the computed attack delay with berserk for each hero's base delay currently in the game. Thus, some levels of speed buff have no effect on the hero's actual speed. This means, both Grizzly Reaper with and Ninja with effectively both attack with a ms delay if not otherwise buffed for speed. Complicating matters is that the game function is ms increments.
Thus you can compute the effect of berserk, or any other speed buff in a similar fashion. When attack speed is increased, the attack rate is divided by the increase amount. Fast attackers, like Ninja, have a lower number. Slow attackers, like Paladinhave a higher number. The number listed by the swinging sword in the Hero Altar is the time it takes to make an attack, in milliseconds ms. Talents, Skills and Spells that affect the same value are multiplied together. Increases and reductions multiply together. The higher the level of a Talent is, the stronger the effect. Talents are passive abilities for Heroes.